

 B61 mod-4 (5kt) TACTICAL ATOMIC BOMB simulator by xenom & Indy (Scripts by xenom, models by indy)



WARNING: RESISTANCE EXPANSION IS REQUIRED
              THIS VERSION IS --->NOT<--- COMPATIBLE WITH MULTIPLAYER!

B61
This add-on simulatees a nuclear explosion of 5 kilotons.
The B61 is a U.S. tactial nuclear weapon that entered in the USA armory in 1989.
There are several versions of the B6: mod 3,4,7,10,11. The bomb in this add-on is the Mod10 of 5kt.


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add-on features
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-2 modes avaliable for the B61: Free Fall and IR or laserguided
-Warning messages
-Special explosion effects:
  -Flash of intense light
  -intense light simulating the heat
  -shockwave
  -mushroom
  -dust
-Impressive power in a radius of 1200 metres
-Parachute for the free fall bomb
-the bomb can be disarmed after launch (the dropped bomb doesn't explode after impact on ground)
-sound of the atomic explosion and of the dropped bomb

The complessive radius of the A-bomb is about 1400 meters;
-Total destruction (all buildings destroyed): 800-850 meters from the ground zero
-Heavy destruction (armored vehicles destroyed or heavy damaged): 1000 meters from the ground zero
-Light destruction (pelope died and vehicles light damaged): 1300 meters from the ground zero

Note: I haven't added EMP (ElettroMagnetic Pulse) because in an explosion below 10 kilometri of height EMP aren't created.

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Installation
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Copy the file AtomicBomb.pbo in your \res\addOns folder, and the 2 demo missions (in the inside of  "mission" folder) in the "...\operation flashpoint\users\yourusername\missions" directory and open them by the mission editor

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How to use this add-on
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This add-on has 3 objects:
-A10 armed with 2 B61  IR / LASER (side NATO, calss "B61 mod-10 5kt (atomic bomb)", object: "A10 with B61-10 IR-Laser")
-A10 armed with 2 B61 free fall (side NATO, class "B61 mod-10 5kt (atomic bomb)", object: "A10 with B61-10 Free Fall")
-static bomb (side EMPTY, class "B61 mod-10 5kt (atomic bomb)", object: "B61-10 bomb")

I have used the A10 because i'm still searching a good bomber..

the "B61-10 bomb" static object can also be dropped using the camCreate/createVehicle command. If destroyed be sure you are far enough from it ;)...
the A10 has a security system to disarm the bomb after the launch: if you have dropped the bomb to close to you it's better if u use the command ("Unarm B61")
the FreeFall bomb has a parachute, you have more time to escape.

Note1: increasing or decreasing the time with setAcctime can drastically change the effect of the explosion
Note2: This addon needs a fast computer to run, all datas created during the explosion needs a fast processor. I recomand at least a 900/1000 Mhz cpu

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class names
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B61 IR-Laser ammo:    B61_5kt_nuke
B61 Free Fall ammo:    B61_5kt_nuke_FreeFall
B61 object:                  B61_object
A10 with FreeFall B61:  A10_B61_FreeFall
A10 with IR-Laser B61: A10_B61
B61 IR-Laser launcher:  B61_5kt_Launcher
B61 FreeFall launcher:   B61_5kt_FreeFall_Launcher
ShockWave1:               FXdevastation1
ShockWave2:               FXdevastation2
ShockWave3:               FXdevastation3

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Special thanks to Indy for 3d models and beta testing.

(ReadMe translated to english by Indy)

